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Each team's salary cap is $45 million.
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The $45 million is calculated by adding up the team's in-full 10 star contracts. Whatever money is not invested in current and future contracts, is how much money teams have in cap space, assuming no debt is owed.
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Once a season is ended and players are paid-in-full, the team's get that money returned to their salary cap and that year of the contract is forever not included in salary cap calculations.
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Cutting a player with future years left on their contract does not immediatly return that money owed into your cap. That money will return at the end of each season the player was signed to play on your team.
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Cutting a player on your team who is under a 1-season deal will return that money into your salary cap at the end of that current season.
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Teams must have sufficent funds to sign players in-season and off-season. IE no team can go over the $45 million cap - no exceptions.

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Each team must sign two golds, three silvers and five bronzes to their lineup.
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Bronze star legend offensive linemen make up the 11th spot on the roster. Teams agree to sign legend lineman under 2-season deals. Their contracts do not affect team salary caps.
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Bronze players can sign 1 or 2-season deals and can have 0-1 attributes.
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Silver players can sign 2 or 3-season deals and can have 0-2 attributes.
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Gold players can sign 3-4 season deals and can have 0-5 attributes.
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A 0 attribute player costs, at minimum $500,000 per season.
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Each attribute a player receives costs $1 million per season, regardless of when the player signs with the team.
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In-season contracts are minimum-option contracts. Signing a player in-season calls for a franchise tag option (if one is available) and unrestricted free agent status. No player, team or restructure options can be applied to said contracts.
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Player contracts can have options applied to them: Player, team, and restructure and can also apply two options (restricted and franchise tag) to the end of a contract.
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Options cannot be applied to 1-season deals.
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Options kick in after the 1st season of a 2-season deal, and after the 2nd season of a 3 or 4-season deal.
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Options are applied to contracts after players are signed via free agency, rookie draft or contract option periods.
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The player option is required on 1 star contract. When the option goes into effect, the player can choose whether or not to opt in to the remainder of his contract. The player will determine his status by his market value (see market value section for more details). If his market value is lower than his future contract money, the player will opt in. If it's higher, he will opt out. Teams cannot protect a player in any way once the player decides to opt out.
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The team option can be applied to up to 2 contracts. When the option goes into effect, teams can choose whether or not they want to keep the player through the full length of his contract. If opting out, there is no money owed by the team and no obligation to the player's previous deal. The player enters free agency as an unrestricted free agent. If opting in, the current deal in place simply continues.
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The option to restructure is required on 1 star contract. When the option goes into effect, the player can choose whether to attempt to restrcture his deal with his current team or whether to keep his current contract in place. Teams, in turn, can choose whether or not to accept the player's new proposal or reject it, which sends the player into free agency as unrestricted. That player cannot be pursued in free agency by the team in question, as they violated that contract's policy by not honoring the restructure clause. if teams accept the offer, they can choose to accept the new value of the player for the remainder of his current contract or extend the player to a long-term deal under his new value.
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The franchise tag option, applied to the end of a players' contract can be applied to up to 7 players. Each season a team can franchise tag 1 player on a standard 1-year, $2 million contract but can only franchise tag a player once while on their roster.
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The restricted option, applied to the end of a players' contract can be applied to 2 bronze and 1 silver/gold contract(s). This means that if the player enters free agency after the life of his contract has expired, he will be a restricted free agent. Money is the only thing that matters in cases of restricted free agents. The team - who previously had the player on it's roster - can decide or decline to match an opposing offer, re-signing or letting the player go.
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1 player per year can be signed to an extension, after their contract has expired and before they become an official free agent.
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You can only extend 1 players contract per off-season and if you chose not to use the current off-season's extension, they rollover to future off-seasons for use.
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When signing a player to an extension, you must pay the player his current market value.
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You can only offer extensions to players once.
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You can not sign a player to an extension if that player opted out of his original contract.
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You can only offer an extension to a player whose contract has run out. Restructure options are the only way to extend a players contract in the middle of his contract.


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Owners/coaches can have a minimum of 75 and a maximum of 150 offensive plays in their playbook at the start and throughout the season. There are no restrictions or requirements on number of formations or on how many plays there are are in each formation.
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Owners/coaches are required to have at least 25 percent of plays in the playbook a run to the halfback or fullback and 25 percent of plays in the playbook passing plays.
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Trick plays, and plays that the computer has proven to not run in CPU vs. CPU play are not allowed.
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Owners/coaches can have a minimum of 35 and a maximum of 80 defensive plays in their playbook at the start and throughout the season.
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A team's defense must have a base formation, which will be the team's base formation throughout the season. Each week, the base formation must have more plays in it than any other formation. There are no restrictions or requirements on the number of formations.
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Owners/coaches must supply initial non-star settings, offensive, defensive and no-huddle audibles at the start of the season.
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All playbooks and audibles must be provided to the league office before the start of the preseason. They must be sent either as documents or images.

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Market value determines what the player feels the price of his value is per season, based on his performance from the previous season. Players use market value to determine all of their contract decisions in negotiations prior to free agency, not during free agency.
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There is no limit on the money that can be given to a player except players cannot move up the star latter twice if the market value does not warrant it (bronze-gold, gold-bronze).
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In free agency, market value only applies when teams are attempting to give a bronze market value player too much money, or when they are offering a gold market value bronze money. Those contracts will not be considered by free agents.
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A player who goes a full off-season and season without being on an active roster will be retired.
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Once at the end of each season, an owner may designate a player who is either currently under contract for the next season (or seasons) or whose contract is ending as “retired.”
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A player must have just completed at least his 6th SFL season to be eligible for retirement.
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This retirement is permanent. No other team can bring this player out of retirement.
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If the player still had years left on his contract, his team is responsible for paying half of his remaining salary.

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Each season, the league holds a rookie draft, which lasts one round.
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Owners have the option of forefitting their rookie pick to instead bring a veteran out of retirement, as long as he retired under retirement rule No. 1.
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QB, RB, FB, TE, WR, OT, OG, C, DE, DT, ILB, OLB, CB, SS, FS, P and K are the eligible positions each rookie draft. Only one player at each position can be drafted per Rookie Draft.
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Each conference, each off-season will hold its own bronze O-lineman draft, to determine the 11th star on each team - a legend. No team can have the same O-lineman in the same conference, but two teams in different conferences can share the same lineman.

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Teams can submit only 1 offer per day. All FA's are available to offer on day 1. Counter offers count as 1 contract submitted per day. It is up to ownership to prioritize their contract negotiations.
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Money offered is valued at 40%, pitch at 30%, scheme 15%, existing player personnel 10%, and franchise record 5%.
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Once a player has an offer, his "choice clock" would start at 3 days (remaining until he signs).
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When a team wins a category, they receive all of those percentage points. So if a team offers the most money (40 points) but if another team wins all other categories, they'd have the "better" contract on the first day.
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Every day that the team who took the initial lead and started the clock remains in the lead, the days will count down from 3-0 remaining. Every time a new contract takes the lead via counter offer, a day is added to the choice clock. Once the player's choice clock runs out, the player will sign with the contract in the lead.
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All contracts must be submitted between 11AM-11PM CT. The Commissioner will review the contracts each morning and post the results on the website. Each player will have a choice clock and owners will be able to see which team's offered a contract and who's in the lead but not by how much a team is in the lead.
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Teams can only have 2 golds, 3 silvers and 6 bronzes on their roster. Offers cannot be pulled. By doing so, it will cost the pulling team $1 million. A team must cut a player if they sign too many and flood their roster.
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If a team is attempting to change a player's position, it must be in the contract offered.

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Owners/coaches can drop 20 and add 20 offensive plays per week and can can drop 20 and add 20 defensive plays per week, max.
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Owners/coaches can adjust 1 non-star setting per week. Moving a non-star setting back to it's position from the previous week counts as a team's 1 change.
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There are no limitations on audible and no-huddle adjustments from week-to-week.


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In the SFL, non-star players don't have ratings, or any information regarding them. They cannot be edited in or out of the depth chart, therefore are stuck on your team. Picking up non-star free agents cannot be possible.
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Players getting picked up in free agency must still be paid $1 million per attribute, regardless of how many games they play that season. Teams must also have the proper funds to sign the FA to a deal.
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If the team cannot or chooses not to sign an available FA, the only way to approach injuries is like red cards in soccer - playing a star down. Instead of 10 stars, you're down to 9 stars because of injury. It is a blessing to be at full strength, not a privilege and to get back to full strength and can cost a pretty penny.
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If a non-star gets injured, the roster goes on unaffected.
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In the event that a player becomes injured for the remainder of the season, said player could be designated to the team's injured reserve. This would remove the player from the team's active roster for the remainder of the regular and post season. This would then allow the team to sign a free agent to fill the said active roster spot, while still retaining the injured athlete.
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A team can always choose not to place an injured player on IR.
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Player on IR continues to be paid at their normal rate.
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Free agent signed can only be signed to a 1 year contract, regardless of tier. The player must be paid at a full year rate, and becomes a free agent at the conclusion of the team's season. The contract value will be a player's last fair market value or $1 mil bronze tier, $2 mil silver tier, or $3 mil gold tier, whichever is higher.
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Free agent cannot be franchise tagged at the end of the contract.
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Free agent can be extended at the end of the contract in the event that the team will have room on their roster due to upcoming free agency.
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A player cannot be signed and have their position changed, whatever position is listed for the player is the position that they must compete in.
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An owner must first attempt to fill the roster spot with a player from the same tier.
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If there is no player available in FA from the same tier, an owner may move a player from FA up or down a maximum of 1 step.
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Each season, teams can wear up to 2 alternate uniforms.
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If the team chooses to wear the maximum of 2 alternates, 1 must be worn on the road and 1 must be worn at home.
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Uniform codes must be submitted via image for games by the start of the pre-season for league office easy access.
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NFL identities in respective cities will not be used, we are a separate entity. Old WAFL teams CAN be used, along with "old-school" type throwbacks (team colors or previous team uniforms).
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Owners are able to customize 3 accessories , like gloves, arms sleaves, neck rolls, etc. per player, submitted to league office prior to season.

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Players only are able to change positions if their attribute(s) transfers over in All-Pro Football 2k8 and if they fit the proper specs of professional football height and weight, using this scale:
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Major position changes include WR/TE and vise versa, WR-RB and vise versa, FB-TE and vise versa, CB-S and vise versa and OLB-DE and vise versa. Minor position changes are defined as lateral moves: SS-FS and vise versa, ILB-OLB and vise versa, DE-DT and vise versa, RB-FB and vise versa.
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Major position changes can only occur at the beginning of a contract. Minor position changes can occur during any off-season, regardless of contract status.

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When executing a trade, teams have the option of raising or lowering the caliber of the player 1 star level.
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If a player moves down a level, it is up to the trade agreement to determine who pays the player any gauranteed money being lost in the deal.
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Golds cannot be traded for bronzes, bronzes cannot be traded for golds - it is ruled as an unfair trade - unless that trade involves players moving up or down to the silver level.
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During the season, trading players for draft picks is not allowed. All teams are required to have 10 bodies on the roster, unless teams chose to not sign a free agent after an injury. In the off-season, it is possible to trade players for picks if the trade is agreed upon by both parties.

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When a team cuts a player in season, they will owe that player 50% of his salary through the life of the contract, but get the other 50% back immediately. In other words, 50% of every contract is considered a guaranteed signing bonus and 50% is considered salary. This allows teams to regain some salary immediately by cutting a player but they will still owe half the remaining amount for the life of the contract.

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If owners/coaches know of any APF2K8 AI glitches, which includes plays that are not called by the CPU, abilities that have previously been deemed an unfair advantage or do not add any advantage (w/ proof if necessary), or any other exploit due to the game's build out of the box which can be avoided in CPU vs. CPU play - including specific plays or formations - they must be brought to the league's attention immediately to be removed. Knowing of this broken AI and not coming forward with that knowledge will be labeled as an unjust practice.
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Unjust practices in the SFL will be strictly labeled as illegal and if unjust practices are involved with your organization - and if you're found by Commissioner review to have had prior knowledge of these unfair practices - a lifetime ban will be passed down from the Commissioner at his discretion for unfair practices.
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Owners can overturn any potential lifetime ban imposed by majority vote (9-2).
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It is the responsibility of ownership and the duty of owners to present these flaws and to uphold the integrity of the SFL operation. It is the responsibility of owners to protect the league's brand, as they are primarily responsible for the product being displayed on the field.

SIMULATION FOOTBALL LEAGUE






